Conclusion: If you absolutely love Tactical RPGs, this one will probably knock your socks off as it's one of the better examples in the genre. But for those of us who struggle to enjoy the battle style, I'm afraid it's not quite good enough to win us over.
Conclusion: Bottom line: If I can only have one SRPG for the rest of my life, it isn't even a contest. I could play Tactics Ogre: Let Us Cling Together for the next 10 years and still be finding new stuff to try. One of the best remakes of all time.
Excerpt: Despite its somewhat fantastical title, Tactics Ogre: Let Us Cling Together is a game actually built around the seeming mundanity of numbers and statistics, and of the acronyms and jargon that come to accompany the genuinely wonderfully strange world they create. Developed by acclaimed Japanese studio Square Enix, Tactics Ogre is a remake of a 1995 fantasy themed turn-based combat strategy game of the same name.
Summary: It’s amazing how much is possible on four hours of sleep. Faking your way through the day and hoping nobody notices you yawning every few minutes isn’t so tough. It’s only after the third day that things get out of hand, at which point it’s time to give Tactics Ogre: Let Us Cling Together a brief vacation. How hard can it be? After all, you can quit whenever you like, right?
Excerpt: Let us Cling Together? That's a really horrid caption, immediately conjuring up the kind of broken, half-formed Engrish sentiment that Square Enix should be doing its very best to try and get away from in 2011. It just doesn't sound... right. But the offending subtitle is actually yanked from an old Queen song, fact fans, and this PSP redux of the 1995 original is far more concerned with preserving the sanctity of a bona fide Japanese classic than attempting to ensnare a...
Review: Tactics Ogre: Let Us Cling Together - Ogre Battle Episode VII (Sony PSP)
23 April 2011
Summary: Tactics Ogre: Let Us Cling Together is a textbook example of how not to remake a game. The game completely overhauls the character mechanics to the point where the game actively punishes you for gaining new character classes or monsters while also making the game laughably easy instead of the challenge you would feel proud for having beaten a decade ago. At the same time the game DOESN’T update the graphics as it looks on par with 2002′s Knight of Lodis .