Reviews for SOCOM: U.S. Navy SEALs Fireteam Bravo 3
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SOCOM: U.S. Navy SEALs Fireteam Bravo 3
22 June 2010
Excerpt: It's been three years since the last SOCOM: U.S. Navy SEALs Fireteam Bravo and, in that time, many tactical shooters have come and gone. The first two games were great experiences (or, at least I thought so), but the third game in the series doesn't quite match up. For a PSP game, SOCOM: U.S. Navy SEALs Fireteam Bravo 3 looks great. If the game excels at anything, its setting up some truly amazing set pieces and letting you go through them.
Excerpt: The PSP certainly makes it tough for shooter developers. The lack of a second analog stick means that they can't make use of the de facto shooter control scheme that's been in use for over a decade. A number of schemes have been tried, and some have worked and some haven't, but it seems that a lot of games have adopted the scheme of compensating for the lack of a right stick by using the face buttons to perform their function.
Summary: The controls are tight, the action is satisfying, and the online multiplayer is smooth and addictive. However, if you are not a PSP player who gives two thumbs about multiplayer then SOCOM: Fireteam Bravo 3 may leave you with metaphorical gaming blue-balls. The single campaign is painfully short, and can be breezed through in little under 4 hours.
Excerpt: I wonder what it would be like to truly be a hero? How do you think it would affect you? Something inside of me tells me I’d be a modest, yet appreciative one who genuinely enjoyed making the world a better place, but throw an enemy in my face and they’d stare into the cold realities of justice. I’d swagger about, pay the admiring ladies a wry smile and perhaps even take a young, ambitious protégé under my wing. One thing is for certain though – I’d feel alive.
Excerpt: Getting tactical on the go. Before I can even dare to begin this review, I will have to admit a few things about my gaming habits. I'm a very methodical player, and when the game allows it, I enjoy planning out my moves and carrying them out with the highest level of precision. I also like to be stealthy when a game allows for it, which explains my love for the Hitman and Splinter Cell games. I do not, however, have much experience with tactical squad based games.
Pros: Simplified but strong tactical combat, Good controls for the PSP, Lot sof customizaion options and unlockables, Strong local and online multiplayer, Weak story and characters, A.I.-controlled enemies are dumb
Excerpt: I have to be honest and say that my PSP does not see nearly as much playtime as I envisioned when I bought my first one in March 2005 during launch day. Back then I was amazed by the technology and what it had to offer with the introduction of the new UMD format. Well since then a lot of games have been released for the system, including Sony’s venerable SOCOM series. Interestingly enough, we are now on the third chapter called SOCOM: U.S. Navy SEALs Fireteam Bravo 3.
Excerpt: Did you know there have been almost as many SOCOM: U.S. Navy SEALs games released on the PSP (four) as there have been on both the PlayStation 2 and PlayStation 3 combined (five)? It would appear Sony’s portable handheld system has become the platform of choice for the long-running tactical shooter franchise. It would also appear that developer Slant Six Games has taken command of the series from original developer Zipper Interactive.
Excerpt: With two PSP entries under its belt, SCEA’s SOCOM US Navy SEALs: Fireteam Bravo franchise ranks among the premiere shooters on the system, benefiting from great controls and comprehensive multiplayer features. Now, Sony and developer Slant Six Games have released the third entry, Fireteam Bravo 3 to PSP owners everywhere.