Summary: What the makers of another intriguing game in the rhythm series manage to squeeze out is a glorious and cheerful experience on the PSP. With its multi-tiered environments and pleasing, almost “user-inspired” sound, Patapon 3 is able to hold gamers’ interest and keep them coming back for more time after time. Even with all that conquering there doesn’t seem to be a dull moment in the PSP title.
Conclusion: Patapon 3 a enregistré un très bon démarrage au Japon et on comprend pourquoi (ce qui n'est pas toujours le cas avec les blockbusters nippons). Ce jeu arrive à marier de la stratégie, un gameplay rythmique et de la poésie sans créer à aucun moment de scènes de ménage, ce qui est à signaler. On progresse sans heurts, avec fluidité, sans vouloir s'arrêter, en laissant une certaine gaieté prendre possession de nos parties.
Pros: Concept toujours efficace, Graphisme, histoire et personnages attachants, Prenant
Cons: Moins subtil que nous l'aurions voulu, Peut s'avérer répétitif, Des mesures à 4 temps seulement ?
Innovative rhythm game has mild violence, is very tough.
Common Sense Media
14 July 2011
Summary: Parents need to know that Patapon 3 is a rhythm action game that has players controlling a small group of heroes via musical beats. Violence exists and characters can die, but the stylized silhouette graphics and relaxed dialogue keep things light-hearted. There's no blood or gore. Online play is supported for the first time in the series, but players cannot communicate with one another outside of a small collection of safe, canned messages.
Excerpt: titles. Sony's rhythm-strategy franchise casts the player as a deity, hands them an array of drums, and puts them in command of a race of creatures seeking guidance in the form of rhythm. The first two entries garnered much critical acclaim, particularly for their art direction and innovation.
Excerpt: Game critics love Patapon. I gave perfect 100s to the first two games in the series, as did a decent number of other, more widely-read reviewers. When those first two PSP classics came out, Guitar Hero had rhythm games at the top of everyones’ lists, and this new strategic action game rode the music game wave by using drum beats to issue commands to an ever-growing army of little black eyeballs with varying skills.