Excerpt: Now lets see if I’ve got this right. Patapon 2 is a rhythm based, side scrolling, 2D Real Time Strategy, controlled by entirely by Quick Time Events. Make sense? Ok that might be a bit over the top, how about just a rhythm based side scroller. The game play is a unique as the games genre. Fans of the first game will have a fair idea of what to expect from the sequel, but with enough changes to make it a worth while purchase.
Excerpt: Making a good game is an accomplishment, but making a good sequel is often an even harder task. Patapon is often named alongside LocoRoco and brought something new to the PSP. The game was mostly original and the Patapons managed to appeal to just about everyone. Nothing has changed to the concept here: you’re still the god of the Patapons and need to guide them by rythmically pushing buttons on your PSP and as such hitting a drum.
Excerpt: People always wonder why I like the Dynasty Warrior games. "Each one is the same," they’ll say, "how could you possibly like them?" The answer is simple enough, yet they never really understand it. It’s that I liked the first game so much that the new ones just give me an excuse to play the [...] . . .
Conclusion: All the elements for Shank 2 fit in perfectly with each other. The visuals retain the comic book styling that show off the relentless over-the-top violence, whilst the audio enhances the comic feel with the silly one-liners of the enemy henchmen. The pop-culture references just add to the slightly humorous atmosphere, despite Shank’s brooding nature.
Pros: Comic book visuals and audio fit the feel of the game superbly. Action is fast and furious.
Cons: Do not use the keyboard/mouse combo, unless you want endless frustration.
Excerpt: Patapon proved to be an incredibly charming game on its release in 2008. Essentially a 2D RTS controlled by beating drums, it more or less stands alone on the PSP and all other platforms. The sequel's arrived quite soon after though, and considering part of the appeal was the unique gameplay mechanic, does Patapon 2 have the same impact as the original? Quite predictably, it simply doesn't.
Summary: Parents need to know that this game's primary focus is tribal battles. That said, the fighting is fairly tame -- all we see are silhouettes of googly-eyed men throwing spears and shooting arrows at large animals. There is no blood or gore. Also note that this game acts as a rudimentary mock-up of primitive tribal culture. The googly-eyed tribe members mindlessly follow the instructions of the player, who issues orders in the form of repetitive drum beats/chants.
Excerpt: Since I started writing game reviews and guides about three years ago (THREE YEARS?! Time must fly when you're… working… wait…), I've given out a single, solitary perfect score. Killzone 2 and Wario Land: Shake It!!! both came close, but in retrospect, I'm glad I didn't give either game the honor. Killzone 2 featured a fantastic single player campaign that was unfortunately overshadowed by a much deeper online multiplayer component. Wario Land: Shake It!!!
Sony's Music Based Action Game Has Lost It's Thrill
22 September 2009
Conclusion: Concept: Add depth and new features to the Patapon formula, but not enough to distinguish it from the first
Graphics: Features some of the most entertaining and quirky visuals you'll see all year
Sound: While the base rhythms are the same, the music is catchy and even incorporates some odd world and surf music flourishes
Playability: It's still fun, but this sequel illustrates the repetitive nature of the game
Entertainment: If you loved the first and aren't averse to...