Excerpt: If you aren't a person that enjoys or adapts easily to change, Patapon 2 is a great sequel for you. Firing this game up is like taking a trip down Memory Lane; was it only a year ago that we saw the first release of the series? The creative minds behind Patapon surmised correctly that the number of things needing to be fixed was exactly equivalent to the number of things "broke" in the first game, and steamed ahead as if releasing a series of add-on levels.
Excerpt: If it wasn’t for the fact that Patapon 2 is the sequel to last year’s Patapon there really would be nothing else out there anything like this game. If you’ve played Patapon then all that needs said is that everything good has been carried over from the first game, enough new elements have been added to keep it fresh and the few weak points have addressed. If you liked Patapon you will love Patapon 2!
Excerpt: People always wonder why I like the Dynasty Warrior games. "Each one is the same," they’ll say, "how could you possibly like them?" The answer is simple enough, yet they never really understand it.
Rhythm/strategy sequel is as fun, quirky as the original.
Common Sense Media
1 December 2009
Summary: Parents need to know that this game's primary focus is tribal battles. That said, the fighting is fairly tame -- all we see are silhouettes of googly-eyed men throwing spears and shooting arrows at large animals. There is no blood or gore. Also note that this game acts as a rudimentary mock-up of primitive tribal culture. The googly-eyed tribe members mindlessly follow the instructions of the player, who issues orders in the form of repetitive drum beats/chants.
Conclusion: All the elements for Shank 2 fit in perfectly with each other. The visuals retain the comic book styling that show off the relentless over-the-top violence, whilst the audio enhances the comic feel with the silly one-liners of the enemy henchmen. The pop-culture references just add to the slightly humorous atmosphere, despite Shank’s brooding nature.
Excerpt: Patapon proved to be an incredibly charming game on its release in 2008. Essentially a 2D RTS controlled by beating drums, it more or less stands alone on the PSP and all other platforms. The sequel's arrived quite soon after though, and considering part of the appeal was the unique gameplay mechanic, does Patapon 2 have the same impact as the original? Quite predictably, it simply doesn't.
Excerpt: Since I started writing game reviews and guides about three years ago (THREE YEARS?! Time must fly when you're… working… wait…), I've given out a single, solitary perfect score. Killzone 2 and Wario Land: Shake It!!! both came close, but in retrospect, I'm glad I didn't give either game the honor. Killzone 2 featured a fantastic single player campaign that was unfortunately overshadowed by a much deeper online multiplayer component. Wario Land: Shake It!!!
Sony's Music Based Action Game Has Lost It's Thrill
22 September 2009
Conclusion: Concept: Add depth and new features to the Patapon formula, but not enough to distinguish it from the first
Graphics: Features some of the most entertaining and quirky visuals you'll see all year
Sound: While the base rhythms are the same, the music is catchy and even incorporates some odd world and surf music flourishes
Playability: It's still fun, but this sequel illustrates the repetitive nature of the game
Entertainment: If you loved the first and aren't averse to...
Summary: The first Patapon was an innovative blend of music, RTS, and art design. The sequel, however, feels more like a loaded expansion pack than something that pushes the envelope. The new Hero makes a huge difference on the battlefield with his special moves during Fever mode, and the handful of new units and beats are fun to experiment with.