Summary: In Lord of Arcana, players are plunged into the depths of the underworld to fight powerful creatures of legend in their quest to obtain the power of Arcana. Combat is simple yet rewarding, and brutal moves can be performed as you take on a variety of fantastical monsters.
Excerpt: Not to open up the whole "Games are..." argument, but I've recently become fascinated with the psychology behind why people play games. Look at Facebook games, for example. They're not the more engaging of games, but there's something at play at keeps people (me included) coming back for more.
Summary: How hard is it to clone a game? Go to store, buy the series, dissect the gameplay to see what works and what doesn’t, copy shamelessly. Throw in some personal style for differentiation and off you go.
Excerpt: The best way to describe Lord of Arcana is a smorgasbord of great games all thrown into one. You’re a great Slayer that joins the Slayers Guild to hunt monsters either by yourself or with four friends. Ok, so that sounds a little familiar right?
Conclusion: Square Enix saw how popular the Monster Hunter series was and decided to try their luck with something similar with Lord of Arcana. Action that is a bit faster paced and music by the one and only Nobuo Uematsu outshine the flaws.
Conclusion: Mediocrity is a death knell for a game that is very shallow to start with. Lord of Arcana copies a lot from the Monster Hunter series, but failed to understand that the depth of combat was always the focus and thus fails at being fun.
Excerpt: Lord of Arcana left me speechless. Not in the way that video games often do; in fact, when a game is ostensibly good or offensively bad, it's hard for me to keep my mouth shut. It is in my nature to talk about games to praise their prowess and attack their asinine mistakes.