Lord-of-arcana.32712858
7.2 out of 10

Lord of Arcana

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Reviews for Lord of Arcana

Showing 1-10 of 71
Overall 7
7.3

Lord of Arcana

GameFocus
20 February 2011
Overall 6
6.0

PSP Review - 'Lord of Arcana'

WorthPlaying
5 September 2011
  • Summary: In Lord of Arcana players are plunged into the dark depths of the underworld to fight vast and powerful creatures of legend in their quest to obtain the power of Arcana. Combat is simple yet rewarding, brutal moves can be performed simply and swiftly as you take on a huge variety of stunning and fantastical monsters.
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A (Very) Poor Man's Monster Hunter

GameCritics.com
28 April 2011
  • Conclusion: The game doesn't have cooperative online—it is still 2011, right?
  • Pros: The game didn't crash once on me in 40+ hours of playtime. Hurray!
  • Cons: Tedious boss fights that feel like they're more based on luck and memorization than any kind of skill.
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Square Enix is Out Hunting Monsters

GameCritics.com
28 April 2011
  • Conclusion: No Infrastructure mode, seriously?
  • Pros: The Lock-on System, a simple yet essential addition to the genre.
  • Cons: Environments really aren't all that inspiring.
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Overall 6
5.5

Lord of Arcana

The Gamers Temple
5 April 2011
  • Excerpt: There is no way around it – Capcom's Monster Hunter franchise is the biggest thing to hit Japan since Godzilla. The latest game, the PSP exclusive Monster Hunter Portable 3rd, has dominated the sales charts over there the way a Call of Duty or Halo would over here. So it's no surprise that challengers to the throne have begun to pop up, with the two biggest contenders being Namco/Bandai's God Eater (strangely changed to Gods Eater for a U.S.
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Review: Lord of Arcana (Sony PSP)

Diehard GameFAN
5 April 2011
  • Summary: : Lord of Arcana tries very hard to be a “hardcore”Â� game, and succeeds in the sense that it’s quite challenging and that it’s not for everyone, but unlike the games it seeks to emulate, it fails in every other respect. The storyline is serviceable but not enjoyable, the graphics are artistically interesting but not technically sound, and the audio is solid but not stunning.
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Overall 5
5.0

Lord of Arcana

Hardcore Gamer
4 April 2011
  • Summary: How hard is it to clone a game? Go to store, buy the series, dissect the gameplay to see what works and what doesn’t, copy shamelessly. Throw in some personal style for differentiation and off you go. The important thing, the bit not to be overlooked or downplayed, is to not come out with a game that feels like a pale shadow of something else. Lord of Arcana , unfortunately, never manages to rise above being a half-hearted attempt at recreating Monster Hunter .
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Overall 7
7.0
Value for money 6
6.0
Gameplay 7
7.0
Graphics 8
8.0
Sound 6
6.0
Addiction 6
6.0

Lord of the Copycats

GIN
4 April 2011
  • Excerpt: The best way to describe Lord of Arcana is a smorgasbord of great games all thrown into one. You're a great Slayer that joins the Slayers Guild to hunt monsters either by yourself or with four friends. Ok, so that sounds a little familiar right? What about collecting parts from the enemies you kill to forge new weapon, armor, and magic items? Alright, now let's take it a step further.
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Overall 7
7.0

Lord of Arcana

Playstation Illustrated
4 April 2011
  • Excerpt: Not to open up the whole "Games are..." argument, but I've recently become fascinated with the psychology behind why people play games. Look at Facebook games, for example. They're not the more engaging of games, but there's something at play at keeps people (me included) coming back for more. The same rings true for most games, though some, despite best efforts, have a harder time presenting players with a reason to return. Case in point, Lord of Arcana .
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Expert Review

Original-Gamer
28 March 2011
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