The plot is threadbare and the mission structure defines repetition. The Invizimals themselves are cool to battle with, but the tech is a bit on the touchy side and seems to really limit players more than liberate them, which is something that’s paramount to a handheld game. It’s a great concept, but it’s still very rough around the edges. I haven’t given up on it yet though. Hopefully the upcoming sequel can work out the kinks. Read more