Excerpt: Two years ago, Chains of Olympus crashed down on the PSP and raised the bar for what could be done on the hardware. It delivered the full God of War experience, but with some sacrifices made to the epic scale.
Excerpt: God of War: Ghost of Sparta matches the previous games for bravado and gore but after so many outings, starts to feel a little tired. Just when the story gets going, it is submerged under the usual array of brash combat and platforming...
Excerpt: Where does a series go after it has reached a conclusion? Do you accept that the story is done, complete, finito? Or do you go the way of Alien and produce sequel after sequel, drawing out the story’s original concept thinner and thinner? Eventually producers turn from sequels to prequels.
Excerpt: With a long-running franchise like God of War , the challenge is always trying to find a way to keep things fresh without drifting so far away from the core that it pisses off your loyal fans (and they WILL let you know if something isn't right - just ask Ninja Theory or Valve).
Excerpt: God of War: Ghost of Sparta is a new PSP game which, I understand, is set after the events of the original PlayStation 2 game. Well, I haven’t played that but I did play the previous PSP title and absolutely loved that.
Excerpt: The more things change, the more they stay the same. God of War opened with Kratos tearing mythical creatures in half on a boat and now, five years later, God of War: Ghost of Sparta opens with Kratos tearing mythical creatures in half on a boat.