Excerpt: As bizarre as that title looks, it’s not really symbolic. Dissidia 012 is just the prequel to the original Dissidia, which brought Final Fantasy protagonists together in one big fighting fan service throwdown. It wasn’t a triumph among fighting games but its reasonable success was in following the philosophy that if you’re going to make a fan service game for your customers you might as well give it dynamic combat, a great soundtrack and lots of unlockables.
Review: Dissidia 012 [duodecim] Final Fantasy (Sony PSP)
11 June 2011
Summary: Dissidia 012 may not be a proper sequel in the truest of forms, but it still manages to surpass its predecessor in all the ways that matter. Sure, the story is still pretty lame, and the graphics haven’t improved much. However, the gameplay has been tightened while also expanded, the playable roster has been increased by nearly fifty percent, and the game is as rewarding and fun as before.
Excerpt: Who is the greatest Final Fantasy character of all time? It a question that JRPG fans have hummed and hahed about for many years, but there is no clean-cut answer. Cloud is the obvious choice because everybody loves a blonde emo, but when Squall is packing a blade with a built in revolver the trusty Buster Sword doesn seem quite so impressive. And what about Ultimecia?
Pros: Excellent new character choices., Well-implemented Assist system., A plot crammed with fan service.
Cons: The new stages are bland., No true online mode., Where's Vincent Valentine?
Excerpt: Fan service: The inclusion in a work of fiction of any material which has no relevance to the storyline, but is designed merely to excite the viewer. Read that sentence again because this will be a recurring theme throughout this review. Dissidia 012[duodecim] Final Fantasy , henceforth referred to as only Duodecim , is the most blatant and shameless fan service effort from Final Fantasy makers, Square-Enix. The raging fanboy-isms over "Which Final Fantasy is the best?
Excerpt: If you have ever heard me on the GiN Lounge or read some of my other Square Enix reviews, then you already know that I love the Final Fantasy series (and Square in general). So I'm sure it will come as no surprise when I tell you that I liked this game. Well here comes the one thing you probably aren't expecting. I HATE the story of Dissidia 012 Final Fantasy. Surprised, aren't you? Though my fanboy senses should be completely and utterly blown, they aren't.
Conclusion: Avec en tête l'idée de faire plaisir au joueur en lui donnant l'occasion d'incarner ses héros de Final Fantasy favoris, Square Enix a fait du très bon travail sur ce titre, malheureusement gâché par une localisation partielle et parfois douteuse. Sachez toutefois que Duodecim vous proposera, en sus de tout ce qui a été dit, des succès (accomplishments) à débloquer, un mode Arcade où vous n'aurez pas à vous miner avec un quelconque scénario, la possibilité de créer...
Pros: Un délire très bien orchestré, Un jeu tellement riche qu'il pourrait apparaître dans FORBES, Graphismes haut de gamme, Très jouable, Créer ses propres quêtes, La carte du monde en 3D, Judicieux choix de musiques
Cons: Traduction hasardeuse, Aides pas toujours très accessibles, Des chargements dérangeants même après installation
Dissidia 012 Duodecim Final Fantasy (PSP) - Review
21 May 2011
Excerpt: Dissidia: Final Fantasy is an interesting game concept: take the heroes and villains from the first 10 Final Fantasy games and pit them against one another in an epic fighting game then be sure to include a rather comprehensive plot for each hero to battle his or her way through. Dissidia 012 Duodecim Final Fantasy does everything a sequel is supposed to, except have a simple and eloquent title.
Dissidia 012[duodecim] Final Fantasy – Staff Review #2
10 May 2011
Excerpt: A veritable sea of callbacks and references, Dissidia 012[duodecim] Final Fantasy is about what is expected from a massive crossover game. Whether this is a good thing or not depends a great deal on what your personal feelings are towards the Final Fantasy series, but thankfully, the underlying mechanics are solid enough that even those who find the constant self-reference tiresome should find something to enjoy.