Excerpt: Assassin's Creed is a series I couldn't imagine playing on consoles with less graphical horsepower than the Xbox 360 and PS3. The two games released so far (ignoring the handheld games) have relied on the processing power of current systems to create massive, sprawling cities, incredible animations and stunning scenery.
Conclusion: Assassin's Creed: Bloodlines has all the makings for a great continuation of Altair's story, but it's fraught with presentation and gameplay problems that keep it from becoming a truly fantastic experience.
Summary: In Assassin's Creed: Bloodlines, Altair comes to the PSP with most of the gameplay from the original Assassin's Creed intact. The graphics and world may be scaled down, but the assassin's moves and abilities are not. There's some things that AC fans will like about Bloodlines, but there's just as much to gripe about.
Pros: A visually impressive PSP game, Free-running on a portable system is a thrill, Learn the fate of Altair
Cons: Several control issues, Lots of loading, Repetitive mission objectives, Short and easy
Excerpt: Assassin’s Creed, one of this generation's most successful new IPs, continues Altair’s story on the Playstation Portable. Assassin's Creed has gained notoriety for being repetitive, despite having beautiful visuals and an interesting story plot twisted with conspiracies. Can a game that had such large environments be replicated on the PSP? I think replica is too accurate a word for this title... You are Altair bin La-Ahad.
Conclusion: Despite some obvious talent on the part of Griptonite Games, Assassin’s Creed: Bloodlines smacks a little too much of an unloved, unwanted by-product birthed from the success of the franchise. It doesn’t tie into the main series properly, directly contradicts the very beginning of Assassin’s Creed II and, more urgently, fails to achieve the objective its set itself: to serve as scaled-down but fully functional replica of the original game.