Summary: Parents need to know that this is a unique action and puzzle game appropriate for all ages. It contains no objectionable material, though some of the offbeat humor might be lost on young kids.
Excerpt: The Japanese are officially crazy and come up with some of the most madcap games imaginable. It’s also a well known fact that these people are some of the gaming industries most talented, and are capable of dreaming up craziness that can equal as brilliance. We Love Katamari is certainly a weird one, and if you are yearning for the latest curio from the Far East then you’ve found it right here!
Excerpt: To accomplish this cosmic task, you are provided with a katamari. It starts off small, but whenever you roll it over something small enough, it sticks to it. As you pick things up, your katamari gets bigger and you can pick up bigger things. From thumb tacks to cars to islands, nothing is safe from your katamari. Controlling the katamari is quite easy. Though the controls sound complex when explained, they quickly become second nature.
Excerpt: Katamari Damacy will probably be totally alien to the majority of PAL gamers. Regarded by many 'knowledgeable' gamers as a shining light in an industry becoming rather stale, the PAL release of the sequel was much anticipated by those who hadn't had a chance to experience the series before. When it comes down to it though, does rolling a sticky ball around, picking up items as you go, really make for a great video game?
Excerpt: The first Katamari Damacy was absolutely unforgivably NOT released in Europe in any way, shape or form, but this sequel may go a long way to making up for that. If you haven’t heard of the original game, then I fear you may begin to foam at the mouth and have smoke pouring from your ears by the time we reach a conclusion. We’ve seen the other reviews ‘ we’re watching you like a goddamn hawk, y’all ‘ and the King of All Cosmos is just not a happy bunny.
Excerpt: It's a well-known fact that Japanese gamers have odd tastes in games and tend to go nuts over some of the silliest concepts. Many of these concepts never fly outside Japan, which is why we rarely see these releases. This fact alone helps to make Katamari Damacy such a surprise because at first look, it doesn't look like something a typical American gamer would get into. Of course, the exact opposite happened and Katamari became one of the year's biggest hits.
Excerpt: To say that 2004's Katamari Damacy took the world by storm is probably an exaggeration. It sold brand-new for $20, had a minuscule marketing budget (although friends saw ads for it, I never did), and its release didn't inspire the lines and the TV cameras that Halo 2 's did. Nevertheless, the little game about a big, sticky ball snuck into more "Game of the Year" lists—official and otherwise—than I can count, and still comes up in discussions about innovation in games.
Conclusion: Katamari Damacy proved that you don't need licensed hip-hop, Hollywood voice overs, or even next-gen graphics to make a hit game. We Love Katamari builds off of its budget titled predecessor's success by bringing us a Katamari game about a Katamari game. It's beautiful, funny, charming and will remind you that videogames are far more than first person shooters and sports simulations. I'll say it again, We Love Katamari, we really do!
Pros: We Love Katamari, we really do!, Everything great about the game is back, New areas and ingenious levels will have you rolling the Katamari for hours, The visual style of Katamari Damacy is back with a vengeance, The fragmented self-referential humor makes this my vote for Postmodern Game of the Year, We Love Katamari, we really do!, Everything great about the game is back, New areas and ingenious levels will have you rolling the Katamari for hours, The visual style o...
Cons: The graphics are still blocky, but it's all part of the charm, If you didn't love Katamari Damacy, you don't love Katamari, The graphics are still blocky, but it's all part of the charm, If you didn't love Katamari Damacy, you don't love Katamari