Excerpt: The Japanese are officially crazy and come up with some of the most madcap games imaginable. It’s also a well known fact that these people are some of the gaming industries most talented, and are capable of dreaming up craziness that can equal as brilliance.
Excerpt: To accomplish this cosmic task, you are provided with a katamari. It starts off small, but whenever you roll it over something small enough, it sticks to it. As you pick things up, your katamari gets bigger and you can pick up bigger things.
Excerpt: The first Katamari Damacy was absolutely unforgivably NOT released in Europe in any way, shape or form, but this sequel may go a long way to making up for that. If you haven’t heard of the original game, then I fear you may begin to foam at the mouth and have smoke pouring from your ears by the time...
Summary: Parents need to know that this is a unique action and puzzle game appropriate for all ages. It contains no objectionable material, though some of the offbeat humor might be lost on young kids.
Excerpt: It's a well-known fact that Japanese gamers have odd tastes in games and tend to go nuts over some of the silliest concepts. Many of these concepts never fly outside Japan, which is why we rarely see these releases.
Excerpt: Katamari Damacy will probably be totally alien to the majority of PAL gamers. Regarded by many 'knowledgeable' gamers as a shining light in an industry becoming rather stale, the PAL release of the sequel was much anticipated by those who hadn't had a chance to experience the series before.
Excerpt: To say that 2004's Katamari Damacy took the world by storm is probably an exaggeration. It sold brand-new for $20, had a minuscule marketing budget (although friends saw ads for it, I never did), and its release didn't inspire the lines and the TV cameras that Halo 2 's did.