Excerpt: The Japanese are officially crazy and come up with some of the most madcap games imaginable. It’s also a well known fact that these people are some of the gaming industries most talented, and are capable of dreaming up craziness that can equal as brilliance.
Excerpt: To accomplish this cosmic task, you are provided with a katamari. It starts off small, but whenever you roll it over something small enough, it sticks to it. As you pick things up, your katamari gets bigger and you can pick up bigger things.
Excerpt: The first Katamari Damacy was absolutely unforgivably NOT released in Europe in any way, shape or form, but this sequel may go a long way to making up for that. If you haven’t heard of the original game, then I fear you may begin to foam at the mouth and have smoke pouring from your ears by the time...
Excerpt: Katamari Damacy will probably be totally alien to the majority of PAL gamers. Regarded by many 'knowledgeable' gamers as a shining light in an industry becoming rather stale, the PAL release of the sequel was much anticipated by those who hadn't had a chance to experience the series before.
Excerpt: To say that 2004's Katamari Damacy took the world by storm is probably an exaggeration. It sold brand-new for $20, had a minuscule marketing budget (although friends saw ads for it, I never did), and its release didn't inspire the lines and the TV cameras that Halo 2 's did.
Excerpt: The original game in the series, Katamari Damacy put you in the role of tiny, small pint-sized, but in no way insignificant prince. The prince was assigned the task of replacing all the stars in the sky as his father had lost them.