Entertaining Ratchet & Clank action, in bite size format.
S. Bouley "Derelict", Amazon
11 November 2009
Summary: Back in action, and ported from the PSP, Size Matters has you playing as the dynamic duo as they try and dig themselves out of a hole which they were tricked in to. High Impact did a pretty good job of emulating the feel of Insomniac's R&C games. There's a decent selection of weapons to choose from, including classic guns like the dual raptors and suck cannon, but some new ones have been added, such as the bee mine glove.
Summary: This game is pure mediocre. I mean sure, the graphics and gameplay are decent, but the story? Never realized there even was one until the end of the game. Sounds? The worst sound affects I have ever heard. The characters? I despised every single one. The enemies are not fun to defeat, they're only cheap. They take away the same percent of life no matter how high it is. Frustrating as ever. The weapons were decent though, with a very cool upgrading system.
Summary: this is the worst ratchet and clank game ever. the graphics are horrible. the camera and playability have never been worse.this game is so underdeveloped for the ps2 that i felt like it was not battling the enemies but the horrible playability and movement of ratchet. the weapons have never been so stupid. and the story line is straight from the comics.
Summary: This is my least favorite ratchet and clank game but that doesnt mean i dont like it. The thing about the game that i thought could have been much better were the graphics. This wasnt one of the best worked on ratchet and clank games but is still a good game overall.
Summary: It was OK. There was just something missing that would've made the game a lot better, I just don't know what was missing. The villian was cool and tough to beat. plus to got to go and beat up clones of yourself. You also learn about the technomites.