Summary: Ratchet and Clank: Size Matters for the PS2 is full of merriment. Despite the glitches and flaws, when the gameplay is free from foreign or inappropriate elements, it is highly enjoyable. This game should be played by the faithful, constant, hardcore enthusiasts who were not able to get the game on the PSP.
Pros: Arrangement of different weapons and gadgets, Strategic gameplay, Impressive looking storyline
Cons: Camera problems, Poor graphics, Cut scenes that don’t intermingle with the game
Conclusion: THE VERDICT: Knob gags are funny. The euphemism made with the original PSP version of Ratchet and Clank was even vaguely amusing. When it's ripped, forcefully, from its original home and forced into the alien territory of the home console the title just dies on its arse, becomes pointless, and doesn't even raise a smirk. I hate you, Size Matters, I really do.
Excerpt: Ratchet and Clank: Size Matters was originally released for the PSP a little over a year ago. Now honestly, I'm not sure why they decided now to port it to the PS2 now, but personally, I'm glad they did. I'm a Ratchet and Clank addict, but without a PSP I couldn't play it then. Size Matters opens with Ratchet and Clank taking a well-deserved vacation. They are relaxing on a beach. Now, of course, this vacation is going to get interrupted.
Excerpt: I'm a big fan of the Ratchet & Clank games. The third PS2 game ranks as one of the best action games on the console and the debut PS3 effort, Tools of Destruction, is thrilling to play and stunning to look at. Last year's portable entry in the series, the aptly named Size Matters, also proved to be well worth the time of any Ratchet & Clank fan, but sadly something went wrong when brining it to the PS2.
Excerpt: series has been one of the most popular and well-received franchises in video game history. However, every once in a while, even the best series can experience a bit of a trip-'n-stumble, and this is what happened with the PS2 port of