Excerpt: Calling Okami a Zelda clone does have some weight to it, as the two games do have their obvious similarities, although calling it a clone is far over stepping the mark, as in many ways Okami is quite simply like nothing else in existence. What Capcom’s and the PS2’s answer to Zelda is, is a masterstroke in its unusual and beautiful design. The character you take the role of is the first real difference, as it’s not every day that you take the form of a white wolf.
Conclusion: Having Issun around doesn’t hurt either. When the game’s off I often wish he was still bouncing on my nose. The people you meet (…Flaming Pyrotechnist Tama, Bone Reader Madame Fawn, Tao Master Waka--God’s gift to man!, Boy of the Forest Kokari…) are eccentric and fantastical beyond measure, the places and situations are the stuff of gaming legend, the music brain-tickling, and the gameplay all around sheer perfection, and then some.
Excerpt: Some dungeons also do memorable jobs of balancing on the line between epic and comedic, with the vast cavernous fortress Orochi calls home being perhaps the best example. The battle with the great serpent is an awesome clash that's topped off with cowardly warrior Susano finally accepting his heritage as the descendant of Nagi and realizing his heroic potential. Leading into this....
Excerpt: As the sun rises over the village of Kamikimura, its brilliant rays shine on a lone statue sitting in the middle of town. This work of art was created in the loving memory of Shiranui, a white wolf that had once saved the village from utter destruction a century before. Back then, a demon known as Orochi would annually terrorize the town into submission, forcing the people to choose a woman to be sacrificed.
Conclusion: If you've avoided reading the countless gobs of praise or don't bother normally with it anyway, then rest assured Okami is still 100% quality. But if you've had your enthusiasm sapped somewhat by knowing that overseas everyone and their dog has already finished the game and are ready to move onto the likes of God of War 2... harden up. No matter which year it's come out in, this is a must-buy title for PS2 owners.
Pros: Imaginative and engrossing game mechanic, Masterful dialogue and translation
Cons: More options for brush control!, Wii version anyone?
Excerpt: Okami is the kind of game that only comes around once in a great while, especially from a third party company. It has absolutely everything that makes a game the best kind of entertainment. It has the depth and grip a movie has when storytelling, the beauty of true artwork, and the culture, philosophy, and schooling of books.
Summary: Parents need to know that this is a unique game with stunningly beautiful scenery and original gameplay. While this action game has lots of fighting, the presentation is essentially bloodless. Some enemies get chopped in half, but most are turned into flowers when they die. The game is cartoonish in appearance, but has some crude humor involving urination, references to breasts, and sexual innuendo.
Excerpt: It seems a shame that the release of such a beautiful game as Okami should be overshadowed by the closure of Clover Studio, the small Capcom-owned studio which created it. Yet, almost a year after the game's release in Japan and five months after Clover's closure, it's finally hitting the UK and, boy, are we glad. So if, like Amaterasu in Japanese legend, you've been hiding in a cave for the last year, let us explain. Simply put, Okami is one of the last great PS2 games.