Excerpt: Calling Okami a Zelda clone does have some weight to it, as the two games do have their obvious similarities, although calling it a clone is far over stepping the mark, as in many ways Okami is quite simply like nothing else in existence. What Capcom’s and the PS2’s answer to Zelda is, is a masterstroke in its unusual and beautiful design. The character you take the role of is the first real difference, as it’s not every day that you take the form of a white wolf.
Conclusion: Having Issun around doesn’t hurt either. When the game’s off I often wish he was still bouncing on my nose. The people you meet (…Flaming Pyrotechnist Tama, Bone Reader Madame Fawn, Tao Master Waka--God’s gift to man!, Boy of the Forest Kokari…) are eccentric and fantastical beyond measure, the places and situations are the stuff of gaming legend, the music brain-tickling, and the gameplay all around sheer perfection, and then some.
Excerpt: As the sun rises over the village of Kamikimura, its brilliant rays shine on a lone statue sitting in the middle of town. This work of art was created in the loving memory of Shiranui, a white wolf that had once saved the village from utter destruction a century before. Back then, a demon known as Orochi would annually terrorize the town into submission, forcing the people to choose a woman to be sacrificed.
Conclusion: If you've avoided reading the countless gobs of praise or don't bother normally with it anyway, then rest assured Okami is still 100% quality. But if you've had your enthusiasm sapped somewhat by knowing that overseas everyone and their dog has already finished the game and are ready to move onto the likes of God of War 2... harden up. No matter which year it's come out in, this is a must-buy title for PS2 owners.
Pros: Imaginative and engrossing game mechanic, Masterful dialogue and translation
Cons: More options for brush control!, Wii version anyone?
Excerpt: It seems a shame that the release of such a beautiful game as Okami should be overshadowed by the closure of Clover Studio, the small Capcom-owned studio which created it. Yet, almost a year after the game's release in Japan and five months after Clover's closure, it's finally hitting the UK and, boy, are we glad. So if, like Amaterasu in Japanese legend, you've been hiding in a cave for the last year, let us explain. Simply put, Okami is one of the last great PS2 games.
Excerpt: In the discoveries of man, we have learned the truth that artists like to paint, and gamers like to play. But what about the poor souls who like both, but have a life and only enough time for one activity? Say no more, Okami is the answer to these and many more problems. This title, developed by Clover Studio of Capcom, blends art and gaming to create an incredibly unique, and sometimes zany, experience.
Excerpt: As gamers try to elevate their hobby and outsiders try to tear it down, one thing is clear -- the debate as to whether video games are art or not is one that isn’t going away, nor will it be decided any time soon. As each group tries its best to give examples to support their side, Clover Studio has been working on a project that is, quite frankly, the closest thing any game has ever come to being “art”.
Summary: Although the PS2 has played host to its fair share of rubbish, as the console approaches its inevitable demise it’s become home for a slew of unforgettable releases, from the hysterical Guitar Hero to Metal Gear Solid: Subsistence’s online sneakathons. And in Capcom’s luscious Okami, the PS2 finally has a quest to rival Nintendo’s Legend Of Zelda.