Excerpt: Music and rythm games. Until Guitar Hero was released some time ago, I constantly tried to walk around them in a wider circle than when a 15 year old tries to put a flyer into my hands to save some endangered species in Peru.
Excerpt: Ever wondered where all the traditional RPGs have gone this generation? Well, chances are if you’re are asking that question you haven’t looked in the right place. This generation, handhelds have received much more traditional RPG love than consoles.
Pros: Everything is customizable, Magic Circle system is both simple and deep, Limitless dungeon-crawling, Retro feel gives tons of nostalgia
Cons: Story takes a back seat to the action, Cast of characters aren’t memorable
Excerpt: It's hard not to have heard of Guitar Hero by now. After sweeping the nation in frenzy over the past year, Harmonix and Red Octane have returned with the sequel to what many consider to be the best game of 2005, and what a sequel it is.
Excerpt: It's no secret that I'm not a fan of loud music. Nor am I a great fan of rock music, probably due to the fact that it's generally played pretty loudly, and because a lot of it (to my ears) isn't all that tuneful.
Excerpt: Depending on who you ask, Guitar Hero was either every nerd’s opportunity to become a rockstar, or every rockstar’s opportunity to become a nerd. Either way, both had fun and the game did well enough to spawn a sequel in Guitar Hero II , which outdoes the original in every way imaginable.